3D UNIT I
2D to 3D 

GOAL

To understand and apply techniques for moving from the two-dimensional picture plane into three-dimensional volume, mass, space, and structure.

DISCUSSION

Much of our training as artists is in two-dimensional media. In the physical world, things occupy three-dimensional space. How can we move effectively from an orientation that is essentially flat to one that is fully sculptural?

In 2D Studio you explored ways to move the eye across and into the picture plane using compositional strategies and color theory. You also learned how to effectively convey the illusion of three-dimensional space. In 3D Studio you will continue to explore virtual spaces as well as investigate actual three-dimensional space using a wide variety of sculptural media.

The words "three-dimensional" refer literally to the three dimensions or measurements necessary to define three-dimensional objects in space. You know from geometry that to locate a point on a flat surface you need two dimensions--a horizontal measurement (often expressed as "x") and a vertical measurement (often expressed as "y"). To locate a three-dimensional structure in space we need a third measurement--one that will give us depth. This "third dimension" (often expressed as "z") gives us the third coordinate we need to accurately represent three-dimensional objects.

Of course, it isn't necessary to always have accurate measurements when creating sculptural forms. Artists often judge scale and proportional relationships "by eye." When making sculpture, the sense of touch and the work's relationship to the physical body are often far more important than one's ability to assign specific coordinates in space.

 

TEST YOURSELF ON "2D to 3D"

 

ARTISTS / CULTURES

 

FURTHER EXPLORATION

2D-3D Slide Show

 

CONCEPTS and PROJECTS

A.

Identity

1.

2.

 

B.

Protest and Persuasion

1.

2.

 

C.

Science and Technology

1.

 

D.

Collaboration

1.

 

E.

Other Voices

 

F.

Art for Hire

1.

 

G.

Fantasy

1.

 

 

H.

The Natural World

1.

 

I.

Spirit Worlds

1.

 

J.

Mining for Ideas

1.

 

 

CRITIQUE