2D matrix

2D

I

Frame

II

Marks

III

Unity

IV

F/G

V

Scale

VI

Patt

VII

Comp.

VIII

Color

IX

Time

X

Depth

Identity

IA

1.Signature
Style

2.Grafitti

Identity
Sheet

IV

V

VI

Mandala

1.Personal
Mosaic

2.Mandala

Self
Metamorph

X

Protest and Persuasion

IB

IIB

IIIB

1.Prints
2.Paint

VB

VIB

VIIB

VIIIB

Movers

XB

Technology

Pinhole
Camera

IIC

IIIC

IVC

Transform
Your World

VIC

VIIC

VIIIC

Digital
Locomotion

XC

Collaboration

ID

IID

Group
Unity

IVD

VD

VID

VIID

VIIID

Collab
Mural

XD

Other Voices

IE

IIE

IIIE

IVE

VE

Talking
Patterns

VIIE

VIIIE

IXE

XE

Art for Hire

IF

IIF

IIIF

IVF

VF

VIF

Public Art

VIIIF

IXF

XF

Fantasy

IG

IIG

IIIG

IVG

VG

VIG

VIIG

VIIIG

Dreamtime

Fantastic
Illusions

Natural World

IH

IIH

IIIH

IVH

VH

VIH

VIIH

VIIIH

Time in
Nature

XH

Spirit Worlds

I.I

II.I

III.I

IV.I

V.I

VI.I

VII.I

VIII.I

IX.I

X.I

Mining for Ideas 

IJ

IIJ

IIIJ

IVJ

VJ

VIJ

VIIJ

VIIIJ

IXJ

XJ

studio fundamentals

The orange horizontal band across the top of the matrix features studio fundamentals covering the formal elements and principles of design in a developmental sequence of ten "Units" (I through X). Click on one of the Unit titles and you will find the goals of the Unit along with an extended discusssion and other resources.

concepts

The blue vertical column running along the left side of the matrix refers to a series of key concepts and thematic categories for exploring the purposes and meanings of works of art. Click on a concept button and you will find a statement of the general theme, an expanded discussion of the theme, and a statement of how the theme relates to the world of art. In addition,"inquiry questions" and projects related to the concept can be found.

integrating studio fundamentals with concepts

The goal in each Unit is to integrate "the fundamentals" (e.g., materials, processes, elements, and principles) with the "content rich" themes found in the concept column. Individual project titles in the matrix are linked to full project descriptions. Click on one of the project links. Where appropriate, each project includes two objectives--a "studio fundamental" objective and a "conceptual" objective. The method behind the madness is for the student to not only become proficient in the vocabulary of design and studio art, but to gain experience right from the beginning in dealing with those ideas and broad-based themes that can serve as "content drivers" in a variety of art-making practices.

back to top


 

Home